|
Designer |
Michael Tummelhofer |
Publisher |
Hans im
Glück |
released |
2004 |
Players |
2 - 4 |
Playing Time |
60 minutes |
|
This is a very successful strategy that I have developed over dozens of test games,
and which you might try out. Basically there are two "schools of thought" in
"St. Petersburg": The players who go for buildings (and early victory points),
and the players who go for Nobles (late victory points).
This strategy tries to concentrate mostly on upgrades (which are usually
underestimated as something to concentrate on), and tries to improve the chances of
getting the most of them.
Generally it is clear that an upgrade is MUCH better than the same cost paid for
nobles or buildings. A "17" building gives you 4 VPs, whereas an upgraded
"18" building can give you 4 VP's AND 3 GP. The same is to be said about
the noble and craftsmen upgrades, although the latter are perhaps the least important. If
you get your upgrades early, you will get a very good head start against the other
players, a fact that is mostly overlooked. Also upgrades, if played evenly on nobles and
buildings, will give you more options in every phase, as you will always have money to
spend.
Your first turn should look like this:
- Craftsmen phase: Pick the two lowest costing cards, as everybody else.
- Buildings: Buy only ONE building, and only the cheapest one possible (preferably the
2/6 Potemkin village or the 5 building). If the only available buildings cost 14 or more,
don't buy one, rather save your money for a noble (this is important for the
endgame).
- Nobles: Buy only ONE noble, and only the cheapest one (preferably the 4 noble). If
you haven't bought a building the turn before you definitely MUST buy a noble now,
even if it is expensive.
- Upgrades: You now should have 21 Gold (if you have been very lucky = 25-(3+2+2+4)+7)
or less. Choose upgrades in the following order:
- Blue upgrades that bring a lot of money
- Blue upgrades that bring both money and VP's
- Blue upgrades that bring more VP's than money
- Red upgrades that bring VP's AND money (Never buy a red upgrade that only brings
VP if it costs you more than 6 Gold)
- Green upgrades that bring additional money or VP's (NEVER buy Green upgrades that
bring you discounts, they are good, but not for this strategy).
Basically you should hoard upgrades as much as possible, but only bring your hand up
to three if you are absolutely positive you can build at least one upgrade in the next
Craftsmen or Building phase.
IMPORTANT: Don't build the upgrade yet, not even if it's a green one. Never
build an upgrade BEFORE the phase you really need it, as having more money always gives
you more options. ALWAYS build the upgrade(s) as the last thing you do in a phase WHERE
THEY APPLY, there is never any hurry, you can always play as long you want until the game
continues.
Your next turns (until the last turn of the game) should look like this:
- Craftsmen phase: Buy everything you can, as long as you still make a profit (Usually
it is clear if this or next round will be the last: if there is a possibility to
"force" the game end, always assume that somebody will do it).
- Buildings: First look if you can buy a cheap (or even several) building/s AND upgrade
the building you bought last round. If this is possible, by all means do so (in this
order)! If you can only upgrade one (or even more) buildings, do so as well. If you
don't have a building you can upgrade, buy as many of the cheapest buildings as you
can. Regardless of what you do take care to have AT LEAST 7 Gold to spend for the Nobles
phase (INCLUDING the income you make this round). If you have room in your hand you can
stock up on cheap buildings*, but only to the limit of three if you are sure you can play
a card out of your hand in the next phase. You should keep fully invested here: don't
spend too little, as you need the VP income, don't spend to much, you want to be
fully active in the Nobles phase. The most common nobles are the 4's and 7's, so
having 7 gold saved will make it pretty safe for you.
- Nobles: First look if you can buy a cheap (or even several) noble/s AND upgrade a
Noble. If this is possible, by all means do so! If you can only upgrade one or several
nobles, by all means do so. If you don't have a noble to upgrade, buy the cheapest
(or several) cheap nobles. If you have room in your hand, stock up on the cheapest
nobles*, but only up to three if you are sure that you can play a card out of your hand
in the next round (Upgrades). The rule about keeping fully invested also applies here,
but this time you want to keep AT LEAST 5 Gold instead of 7 (with 5 you are usually sure
to buy a craftsman in the craftsmen phase, and that is the next phase that you want to
spend money in, not in he upgrade phase where you only HOARD the cards).
- Upgrades: Stock up on upgrades THAT YOU WILL BE ABLE TO PLAY IN THE NEAR FUTURE
(meaning you own cards that can be upgraded). Stock up even up to three, but only if you
are sure to be able to play something out of your hand in the next BLUE round.
This is the order of acquisition preference UP TO TURN THREE OF THE GAME:
- Blue upgrades that bring a lot of money
- Blue upgrades that bring both money and VP's
- Blue upgrades that bring more VP's than money
- Red upgrades that bring VP's AND money, if not available: only VP's, if not
available: only money (never buy a red upgrade that only brings VP, if it's more
expensive than paying 6 Gold)
- Green upgrades that bring additional money or VP's (NEVER buy Green upgrades that
bring you discounts, they are good, but not for this strategy).
AFTER TURN THREE the order changes as follows:
- Blue upgrades that bring a lot of VP's
- Blue upgrades that bring VP's AND money
- Red upgrades that bring both VP's and money, if not available: only VP's
(after turn three, NEVER buy red upgrades that only bring money, only if you're
desperate)
- Green upgrades that bring VP's.
After turn 3 you should never buy any upgrade that only brings money if possible, you
have already built them! Hoard the upgrades, as always playing them at the last moment
where they apply!
The last turn of the game should look like this:
- Craftsmen: only buy one if you still make a profit (= pay 2 or less).
- Buildings: Now buy the MOST expensive building you see on the board (of course
preferring the discounted one, if there is one), IF you can still be sure to be able to
play all the cards you have hoarded in this round, of course. Also play all Blue upgrades
you have (this should be top priority, of course). Invest all your money; you now should
have a good income of the upgraded buildings for the next round.
- Nobles: You should have a lot of money to spend now. Buy/play out of your hand AS
MANY DIFFERENT NOBLES AS YOU CAN! You want to have the most! This is where all the cheap
nobles that you have hoarded might come in handy. What nobles you buy depends on your
hand and on the money you are able to spend, but you want to have as many different ones
as possible in the end.
- UPGRADES: With the money from your nobles, BUY MORE NOBLES! There might be some on
the board which you haven't been able to pay yet, or there might be more in your
hand, deviously hidden.
*) About hoarding: if more than one other player plays the "building"
strategy, you should hoard buildings, to foil them. The same is to be said about hoarding
nobles if more than one player plays the "nobles" strategy. In the last turn of
the game you might even consider hoarding nobles you can't actually play anymore, if
they take away more than 5 points from a nobles-collector (very tricky, this
one).
And this is it: If you follow these guidelines, you will usually win or come in second
in a game that has the other players collect buildings or nobles. Try it out - you will
be surprised how well it works. Of course there is always the possibility that the
"cards are not right"- this is a luck-driven game as well...
Cards you can consider buying:
- "Sternwarte" (to be able to select an additional card in the next
round)
- The Schenke card (use it in the last two rounds)
- Cards you should NEVER buy:
- Cards giving discounts only, but no VP's or Gold
- The expensive noble upgrades that only give VP's
Cards you should ALWAYS buy:
©2004, Moritz Eggert