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Quick look by Moritz Eggert
A better working game than "Mare Nostrum", but for the price of (even) less historical flair, this is an abstract game of action-resource management that plays astonishingly quick through the use of the ingenious action wheel, which really works well here. This might be a series of battles or a peaceful empire building game, depending on your group's predominant style, but the main reason why this doesn't get a 9 or 10 is the rather dry handling of scientific advances and historical elements. Game material is of high quality and quite abundant, the rules are clear and include tactical tips, but miss out on some key points which most players will grasp intuitively anyway.
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