designer Klaus-Jürgen Wrede
Jean du Poël
publisher Amigo Spiele
released 2005
players 2-6
playing time 90 minutes
rating red starred starred stargray stargray stargray stargray stargray stargray stargray star


Quick look by Moritz Eggert

A great disappointment, especially coming from two highly respected designers. The main problem is the fiddliness that everybody rightfully complains about. The game is shoddily produced as packaged and is ultimately the downfall of a game design which has certainly some interesting aspects to it. Many questions arise when playing this game:

  1. Why is it such a chore to set up the tiles? Wouldn't it have been easier to make them "puzzle" tiles instead of having an awkward "outer ring" that does barely hold them together?

  2. Why are the bases of the dragons ROUNDED, so you can't hold them down with your finger reliably (which is very important when measuring).

  3. Why do the dragons have fiddly wings that tend to get entangled in crowded spaces (basically the WHOLE BOARD is a crowded space in this game), and why is there no rule about dragons simply turning because their wings are touching?

  4. Why do the darn wings BREAK OFF so easily???

For this game you have to have the patience of a Tibetan monk while you watch other players fumble around while moving the tricky dragons tiny distances on the board. The rules would have worked so much better if there would have been a normal movement system, but alas, there ain't...

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